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AI Insights · Timothy · July 2022

Top 5 Dynamic Games in Europe Q2 2022

In Q2 2022, the top 5 dynamic games in Europe showed varied trends in weekly downloads, revenue, and active users, with some apps experiencing significant peaks.

Top 5 Dynamic Games in Europe Q2 2022

Throughout the second quarter of 2022, Europe's gaming landscape saw varied performance from its top 5 dynamic games on a unified platform. This analysis, powered by Sensor Tower, highlights the key metrics for each app, including weekly downloads, revenue, and active user trends.

Roblox by Roblox Corporation exhibited a notable fluctuation in weekly revenue, starting strong with approximately $3.5M and peaking at around $3.6M in early April. However, it saw a gradual decline, dropping to about $2.6M by mid-May before rebounding to finish the quarter at roughly $3.3M. Weekly downloads for Roblox hovered between 580K and 790K, with a noticeable rise to 710K towards the end of June. Active users displayed a steady increase, climbing from around 31.5M in late March to over 34M by the end of June.

Gardenscapes from Playrix showed a mixed trend in weekly revenue, starting at approximately $2.7M and peaking at about $3.1M in early May, before settling to around $2.1M by the end of June. Downloads ranged from 98K to 146K, with a dip in mid-May and gradual recovery towards the end of the quarter. Active users remained relatively stable, averaging around 2.8M throughout the quarter.

Homescapes, also by Playrix, experienced consistent weekly revenue, starting at approximately $2.3M and fluctuating slightly to end at around $2M. Downloads showed a downward trend, starting at 250K in late March and dropping to around 140K by the end of June. Active users saw a slight decline from around 5.1M to 4.5M over the quarter.

Pokémon GO by Niantic, Inc. had significant peaks in weekly revenue, particularly at the end of May with a spike to approximately $4.2M, before stabilizing around $1.9M in late June. Downloads ranged from 160K to 270K, with a notable increase in late May. The game maintained a robust active user base, growing from around 9.2M in late March to over 11M by the end of June.

Lords Mobile: Kingdom Wars by IGG.COM experienced fluctuations in weekly revenue, starting at approximately $1.2M, peaking at around $1.6M in late May, and ending the quarter at roughly $1.3M. Downloads varied from 160K to 305K, with a peak in mid-April. Active users showed a slight decline from around 680K to 620K over the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022